Picture Credit: Activision

Picture Credit: Activision

Call of Duty: Mobile Season 8 will be released on 7 September as it is set to bring new maps, weapons, themed events, operators, and much more. Activision has released detailed patch notes for the upcoming updates about all the new things coming to the game. There will be no maintenance break before the update. 

Here are the complete patch notes for COD Mobile Season 8:

New Multiplayer Map - Express

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The classic series of maps "Express" loved has officially joined the map pool. The symmetrical station structure is clear and allows players to engage in duels between the track and the platform. But when the gate is activated, the players must be aware of the trains that pass through the station at high speed.

New Multiplayer Chips - Spy Tips

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This chip can be used to intrude on the enemy's explosion-proof devices, laser trip, SAM anti-aircraft missiles, sentry machine guns, deforming shields and armament boxes, which are installed on the ground. The equipment after a successful invasion can be used by the other side.

Survival mode 

New Gameplay - Spy Intelligence Activities

The Seamless Train brings a new survival mode for players, who can pick up data lost on the map to gain spy intelligence. The survival mode can be won by handing the data over to the organization, which rewards the whole team.


When you hold the data, you will receive the following rewards:


The organization provides the player with unlimited fire support, while the reserve won’t be consumed when changing bullets. The data provided also helps to analyze the number of surrounding enemy units, which will be updated on the HUD in the upper left corner in real-time.


In addition, when holding data, you will receive the following debuffs:


If a player is holding data his/her approximate position with the data will be on all players' maps and the location will be refreshing approximately every 30s. 


New Chip - Tar Chip:


Active Skill: Tar Spray Tank helps to increase the movement speed and leaves a tar path with damage and slowdown effects.


Passive Skill: Classified as a fortress to attenuate explosion damage and negative effects.


New weapons


New Sniper Rifle - ZRG 20mm: It is a heavy and reliable large-calibre bolt-action sniper rifle with extremely high bullet speed. The weapon also inflicts considerable damage with special accessories to increase damage to vehicles.


New Melee Weapon - Butterfly Knife: It is a knife with the sheath unfolded into a handle that elegantly demonstrates the user's superb skills.


Bug Fix:


Luxury Manor: Fixed an issue where the occupiable area of the second point in the stronghold scramble was biased.


Stronghold Scramble: Fixed an issue where players could not capture points when they entered a stronghold under special circumstances.


Fixed an issue where buggies had an anomaly when colliding.


Comprehensive update - New custom room parameter function


In some modes of multiplayer and survival mode, the custom room parameter adjustment page has been added, and the content of adjustable parameters in different modes is different, and all the custom parameters opened this time are as follows:


Player Control: Used to control health, jump height, and energy regeneration speed.


Poison Circle Frequency: Used to control the speed of the shrink rate.


Airdrop Control: Used to control whether airdrops are dropped.


Resurrection Rules: Used to control the in-house resurrection rules.


Wafer Control: Used to control whether chips can be used in the place of birth and which chips can be selected.


Sound Visualization: Visual icons for controlling whether gunshots, footsteps, vehicle sounds can be seen.


Parapet deck delivery: Used to control whether the parapet deck is dropped.


Bullet Limit: Used to control whether the number of bullets in the firearm is limited, closing the limit will make the number of firearms available to an unlimited number of ammunition.


Throwing Object Restrictions: Used to control whether throws are limited, closing the limit will make the number of throws unlimited.


Ground replenishment box delivery: Used to control whether ground containers are delivered.


Weapon Delivery: Rules for controlling the delivery of weapons on the ground.


Throwing object delivery: Used to control ground throwing rules.


Vehicle Delivery: Used to control whether different types of vehicles are released.


Weapon Performance Optimization: Koshka fire and bolt pull performance optimization.

- Man-O-War reload performance optimization.


Continuous Killing Skill Performance Optimization: Optimized the damage range identification for quick air strikes to match the actual explosion range.